We cannot selectively replace terrains in certain maps but not others we can replace rock with quicksand in all maps, or we can leave the terrain as rocks in all maps. We could substitute the ice terrain for the quicksand texture, but the borders of the terrain would still look incorrect, as they use the ice blending instead of normal terrain blending. There are only two "non-buildable land" terrains: rocks and non-sailable ice. If we replace the rock terrain with quicksand, then the terrain shows up correctly in Kilimanjaro, but incorrectly in Gorge (as the walls of the gorge now consists of quicksand instead of rocks). The Gorge map uses the rock terrain as the walls of a gorge. However, when we combine maps into a map pack, we end up with conflicts between different maps that use the same terrain. This allows us to replace a terrain with another terrain, allowing for more terrain textures to be used.įor example, the map Kilimanjaro replaces the "rock" terrain with a "quicksand" terrain. In order to use some of the terrains from the HD expansions, the maps use the UserPatch 1.5 feature of creating a "zipped random map". The Kilimanjaro and Serengeti maps are "ZR" maps.Īge of Empires 2 is hard coded to use 42 terrains.
![age of empire 2 hd goldenpit age of empire 2 hd goldenpit](https://static.wikia.nocookie.net/ageofempires/images/7/7d/Oasis.png)
#AGE OF EMPIRE 2 HD GOLDENPIT MOD#
![age of empire 2 hd goldenpit age of empire 2 hd goldenpit](http://images.gamersyde.com/image_iron_harvest-42540-3920_0002.jpg)
Each round also has a map pack that selects from those maps at random.
#AGE OF EMPIRE 2 HD GOLDENPIT UPDATE#
I will update this mod as we add maps for later rounds. This mod is intended for WololoKingdoms 5.8.1.